#ifndef	_CUBEMAP_H_
#define	_CUBEMAP_H_
#include <GL/glut.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
class Cubemap{
public:
    void setupCubeMap(GLuint& texture);
    void setupCubeMap(GLuint& texture, SDL_Surface *xpos, SDL_Surface *xneg, SDL_Surface *ypos, SDL_Surface *yneg, SDL_Surface *zpos, SDL_Surface *zneg);
    void deleteCubeMap(GLuint& texture);
};
#endif
